I have no idea how to make a game, I enjoyed it and the interaction dynamic between the user and assistant reminds me of games like Portal and the Stanley Parable.
The firewall game is definitely an imaginative quicktime event and using the computer as a boss fight itself is a cool concept. The slight hint of lore from the txt, to the assistants smidge of sentience peaking through when they reveal bias enough to want to hide something from the user helps build a world beyond the game which makes you wonder if you've just 'forgotten' your password or if you're trying to find secrets of someone who might be missing.
In a world where sequels are groaned at, I think there's definitely potential here for one. Very interesting! :)